```csharp
var builder = GameApplication.CreateBuilder(args);
builder.Configure(options =>
{
options.Window.Title = "My Game";
options.Window.Width = 1280;
options.Window.Height = 720;
});
builder.AddScene();
await using var game = builder.Build();
await game.RunAsync();
```
```csharp
public class GameScene : Scene
{
protected override void OnRender(GameTime gameTime)
{
Renderer.DrawText("Hello, Brine2D!", 100, 100, Color.White);
}
protected override void OnUpdate(GameTime gameTime)
{
if (Input.IsKeyPressed(Key.Escape))
Game.RequestExit();
}
}
```